
Divi Filus
New Xenocracy
0
|
Posted - 2013.06.06 21:07:00 -
[1] - Quote
Vince Snetterton wrote:Ashlar Vellum wrote:Ranger 1 wrote:Vince Snetterton wrote:CCP Fozzie wrote:That's 107 ships either added or comprehensively rebalanced in the last year.
Let's see if we can beat that next year. How about no. How about you slow down, let the players test these massive sweeping changes, and see what ships you have wrecked , what ships you have made OP, fix those, and THEN look at fixing T2 and pirate ships. Just because you were in PL does not make you the expert on every ship in the game. I think you missed the last couple of months of testing that has been done. Well, if Vince means resistance changes by massive sweeping changes, then he is quite right imho. By most accounts, over 100 ships have been altered severely (Armageddon) to minor changes, in the past few months on Sisi. The amount of players on Sisi is tiny, compared the player base in game. As I understand it, some of the T1 cruiser changes, which were introduced months ago, just got yet another adjustment pass. Clearly, the testing on Sisi was not nearly good enough, or more likely, was ignored by the people responsible for making all these ship changes. Not until the changes hit TQ was the feedback accepted, or a large enough base played with the ships, did we see another set of revisions to the stats. To suggest that 2 guys have flown, under all kinds of conditions, all these ships, is ludicrous. There WILL be more changes to the set of ship changed 3 days ago, once the player base gets a lot of play time with them. So for the pandemic legion guy to suggest he wants to ram through a ton more changes, on a ton more ships, before the player base gives feedback on the huge new set of ships, is plain nuts. Imagine this scenario: How do changes to the HAC's get made, if the T1 cruisers, Navy cruisers, and potentially, the faction cruisers are all in state of flux? What is the baseline for the Ishtar when the Navy Vexor is just coming out in a new version, that may be tweaked 3 months from now? How does one adjust the combat T2 BC's, if the Navy BC's just got released and a set of revisions are required on this set of Navy BC's 2 or 3 months from now? Frankly, this whole process was botched by CCP. They should have focused on one hull class, likely starting with frigates, and sorted out all the frigates in the game, then moved on to cruisers, then BC, etc.
First: have you actually looked at the t1 cruiser adjustment pass, which you cite as proof that CCP are just ignoring player feedback? The four support cruisers received very slight adjustments to sensor strength, scan resolution, and (in one case) lock range. The Omen got a mass adjustment. The only one that saw anything remotely near to a significant change was the Stabber, which got a drone bay and falloff buff. That's it.
Second: to claim that player feedback has been ignored is, itself, to ignore the frequent CCP response in the feedback threads, particularly for the rebalanced battleships. Do you have any idea how often CCP Rise edited the original stickies or posted in the threads to respond to player concerns? The final versions of the Megathron and Hyperion, in particular, are completely different from the original CCP proposal, due entirely to player feedback. Likewise, the Tempest saw its role completely shifted from what CCP initially proposed when they acknowledged player concerns that it fit more in the fast, agile "attack" role than in "combat." And let's not forget that the changes to large laser grid/cap use were a direct response to concerns raised in the Amarr battleship balancing thread. Now, whether you think those changes went far enough is one thing, but you can't say that CCP is just flat-out ignoring feedback.
Third: the fact that "the amount of players on Sisi is tiny, compared to the player base in the game" is entirely the fault of those players who don't pay attention to the test server. The proposed changes have been online on Singularity for well over a month; if someone feels this strongly about rebalancing and yet can't be bothered to playtest them, anything they don't like is at least partially their own fault.
Finally: the rebalanced ships include, so far, all t1 frigates, all t1 destroyers, all t1 cruisers, all t1 battlecruisers, and all t1 battleships, as well as the navy faction frigates, cruisers, and battleships. Of these, changes to the navy ships as well as the attack battlecruisers and the battleships are new to Odyssey; all others have been online since Retribution or before and have, in my opinion, been working just fine: the frigates, destroyers, and cruisers are in a good place; the combat battlecruisers are generally alright as well, though maybe they could do with another minor pass. But that's exactly the point that I think you've missed: rebalancing ships in EVE doesn't end, ever. The t1 cruiser polish pass, far from being evidence of a failure on CCP's part, is a perfect example of the kind of continuous (and, in this case, relatively small) tweaks needed to keep ship balance in a healthy state in a constantly-evolving game.
tl;dr words. |